the Pythagorean Order of Death

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currently incl. ESP101, time-travel 101 and UFO schematics.

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Comment by Jonathan Barlow Gee on June 14, 2012 at 1:36pm

complete "how to" of ESP in diagrams:

complete album of UFO schematic diagram pics:

Comment by Jonathan Barlow Gee on June 14, 2012 at 1:36pm

the 4 Types of Time-Travel

Because there are two methods of time-travel transport (mentally or bodily), and because there are only two possible destinations in time-travel (the past or the future), there are thus 4 distinct categories into which theoretical time-travel technology (T4) divides the topic of how to time-travel. Of course, we see this is because there can be an A1, an A2, a B1 and a B2, in which case the mind can travel to the future or past, or the body to the past or future. As we shall see, these each describe a very unique set of circumstances that are required for the correspondent type of time-travel event to be said to occur. However, before we can begin a discussion of these requisite conditions for these 4 types of time-travel, we must first presume the premise that time-travel is already occuring now. To prove this is simple, if we consider that time-travellers may share all the attributes traditionally ascribed to ghosts, and may possess tremendous powers of mind-control and mind-over-matter. The premise of time-travel's having never yet been proven is determined solely by the "Prime Directive" of T4: "never leave a footprint." Consider it simply thus: "Inspirations are ideas arriving in our minds from the future, while distractions are memories arising within our minds from the past." If we consider pure idea within the mental realm a world inhabited by ghostly time-travellers, then we may allow the premise to be, for the moment, taken gratis.

1) the mind (from future to past) : to begin our discussion of the process of mental time-travel, let us introduce the terms we will be using to describe the primary users of this method: Jumpers and Catchers.

A) Jumper: the person whose mind is leaving their own time-period (called the "Origin" point).

B) Catcher: the person in the target event (called the "Destination" point) whose mind is displaced by the other's.

Whenever a person's mind is recalling the history of the past, they are transposing their own present-moment with a holographic projection upon it in their surrounding environment of a memory-castle construct housing their perceptions as compartmentalised conceptions. This is called "Memory," and can be honed only by combining studying in solitdue and bodily-harmonising with nature. To achieve the deepest conditions of memory-reawakening begin by thinking about the present moment, and then reverse your thoughts over the last few moments, through the events of the last few days, until eventually you have rewound your own ego to the extent of being un-born. Practise this technique, and you will soon discover your ability to augment your studies of history by creative visualisation, and actually project your own will onto massive historical events in the distant past simply by seeing how they relate to the equivalent stage in your own personal developmental phases. What would you have done if you had been alive then, or had been some famous figure of history in a past life? These are the first steps toward "body-jumping" by actually displacing the mind of a specific personage in the past by focusing through their senses from the present. This process is usually not capable of being maintained for very long, due to the fact that, from a future-to-past time-travel point-of-view, one "Catcher" in the past receives asymptotically multiple "Jumpers" from the future the longer their own mind remains displaced. This can result in scizophrenic trance-channeling as multiple future minds inspire a single present mind simultaneously.

Comment by Jonathan Barlow Gee on June 14, 2012 at 1:37pm

2) the mind (from past to future): whenever a mind in its own present-event time-period is spontaneously inspired to find a simple solution to a complex problem, that person's mind is experiencing insight from the future. Likewise, whenever a mind, in its own present-moment, is surrounded by their own memories, they can be said to be dwelling in the past. One make one's mind more open to inspiring ideas originating from a positive future by practising creative idealism, and by visualising in vivid detail your own personal utopia, and then planning a proper course to guide the present world's affairs toward achieving the goal of that idea. Once you have begun to build a bridge across this divide, between your present world and your ideal future utopia, you will be more open to hearing and more able to understand the ideas that inspire you and which originate therefrom. Again, however, because one mind in the present (or the past, relative to the future) will create an asymptotically mulitplying number of ideas when inspired to think upon their positive utopian future, the amount of time one can spend focusing on the future remains relatively short before unwanted psychotic side-effects begin to set in. Essentially, the greater the number of future-people contained in the mind of one present-person, the more their present reality will reject them.

3) the body (from past to future): naturally speaking, this is the normal state of affairs for all of us now. We are minds inhabiting biological bodies that grow old, die and decay due to our passage forward along the "standard arrow" of entropy and the passage through us of what we call "time." If entropy is the unification of the 4 elemental forces within our local universal space-time continuum, then time is the ZPE / tachyon resistance to this, the friction of matter-energy against which results in and yields "entropy over time = asymptotic particle liberation." However, within our continuum, time is relative to space, and space can be warped by gravity. Therefore, the temporal fields around celestial spheres all revolve at varying different rates. If a person's "average life-span" were measured as about one century, they would live for one century of earth-years on earth, of mercurial-years on mercury, or Jupiterian years on Jupiter, where the years on mercury are shorter than earth's years, and where the years on Jupiter are longer than earth's years. If a person's "days are numbered," and they keep waking / sleeping periods of time longer than the solar / nocturnal phases of their own planet, they may live even longer. Likewise, those who travel in vessels that can transport their bodies faster than (or alternately, in reverse of) their planet's direction of axial rotation, will experience pre-mature ageing as their cells break down due to time-travel. This process can only be regressed by reversing the exact combination of the "Lock" (or pattern of east-to-west and of west-to-east journies one has made). Because whenever we make a choice in our life, or experience an NDE (near-death experience), our life-line bifurcates into binary possible options, one of which auto-terminates when we choose to pursue the other, we are constantly casting off parallel dimensional world-lines by every action. Although collectively these serve as a sensory-buffer to stave off overload from outside our personal chronometer's preferences, they comprise an invisible landscape we can also easily loose our way in and not be able to get back.

Comment by Jonathan Barlow Gee on June 14, 2012 at 1:37pm

4) the body (from future to past): this is by far the most complicated method of time-travel, and will therefore take the longest amount of time to explain. This is because time is relative to space, both of which may be expressed as terms of information (or connotated definitions plus inferred implications), and thus space, time and information are all relative to one another as well. In X time I can travel Y distance and / or cover Z amount of data, where X=Y=Z. Thus, we have language, math and geometry to depict our data-sets, thus: space is all triple co-ordinate locations given an additional directional motion of a binary co-ordinate vector over time. Thus, space, time and quanta (or information-units comprised of these quadruple co-ordinates) comprise the continuum of our cosmos. The trick to time-travel is to use this relativity of matter-energy space over time to a condition of pure quantum information-units, ie. a data-set, or a message-stream, which can be transported as a pulsed signal on a beam. The method of accomplishing this is by bonding the components of one's bioloical body to a more indestructible form of material that can preserve it across time-travel that would ordinarily take multiple life-times. This can be done, for the biological components of DNA (dioxy-ribonucleic acid) that comprise our own bodies, artificially, by bonding the telomeres at the ends of the nucleotide double-helix strands of our genomes with ORMEs (orbitally re-arranged mono-atomic elements), such as the platinum-group metals that acquire super-conductivity when reduced to ash and then electrified. When ORMEs are bonded to the telomeres on the ends of our DNA strand genomes, and an electrical pulse (such as that of our own nervous system's nascent electro-chemical "will-power" or "ego" while we are alive) is applied to this combination, the result is that the mind can move the body back through time. This form of "triple-helix" has the usual double-helix combined with a third-strand of super-condutive ORMEs, and the resulting addition to the genetic code of the element silicon. Once one has attached ORMEs to the telomeres of their DNA genome strands, and these have formed the "triple-helix" combining to synthesise silicon, one will have mind-over-matter to the extent they can begin to solidify their own aura into an energy-vessel. The designs of these sort of crafts may vary, however the most common is the saucer-shaped or flying-discuss design of UFOs.


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