the Pythagorean Order of Death

dedicated to restoring Atlantean Democracy

Introduction to "Atlantean Democracy" 101

Before we can look at the game, "Democracy," as it was played in old Atlantis, we must first acquiant ourselves with the board, player-pieces and dice. I will introduce some concepts for the rules as we go along also.


Senate, above-view

Let's begin with a look at the overall playing-table. Around the outside we see five "lodges," or sides of the playing-table. The topmost left is WATER, the top-most right is AIR, the lower right is FIRE, the lower-left is EARTH, and the green "lodge" is public, for up to three additional "non-players" (who have no pieces of their own, but can vote to control the other players' pieces).


Senate Floor

Here we can see that the senate floor has three round step-levels (called Senate, Jury and Chiefs, ascending). On the top-most of these concentric-ring step-circles are the three pillars (represented in the game as three gorups of dice): the pillar (3 dice), the column (2 dice) and the pedestal (1 die). These dice, once reached, can "spin" the different levels per-piece, either "clock" (for even number rolls) or "count" (for odds).

Each player begins with 5 pieces (Senators per Lodge), and each of these pieces has two additional extra-lives in case they die. The pieces begin off the board inside each "Lodge," and the player chooses which pieces to use and when.

Senate Floor

Here is a video of the Senator-pieces placed on the Senate-floor playing-board. The placement of the pieces in this arrangement is based on the standard strategic offensive-manouever in the start of the game. The players all surround their corner in a phallanx. This is called the "Enochian arrangement," because it somewhat resembles Enochian Chess.


set 1: Enochian Dice and Senators

In this picture we see the 5 "Senator-pieces" for the WATER Lodge arranged by ascending rank. At the bottom is the "Essene Zealot" (York Rite Bund); next up the "Knight Zion" (Scot Rite Bund); next the "Rosicrucian" (AMORC, SRIA); followed by the "Illuminati / Golden Dawn" Senator; and lastly the "OTO" Senate Chair. Behind them all is the Rosicrucian Lemurian Cardinal, triumphant above a "Logic Dice."


resource for Senator-pieces (cut and paste)

To make your own pieces for this game just download this picture and hit print.


Logic Dice

It's the same with this. This print maps onto a 1-inch (wooden) cube, which can be bought almost anywhere. This structure is the "Logic Dice," comprised of the elements:

HOW = red text on purple = MAN
WHEN = pink on yellow = AIR
WHERE = blue on orange = FIRE
WHAT = purple on red = COSMOS
WHY = yellow on pink = EARTH
WHO = orange on blue = WATER

Logic Dice

Here is a brief instructional video on the shape of the "Logic Dice" once done.

The method of using the Logic Dice is that each Lodge player has one, and on their turn can either "confront" (roll the pillar-dice if any are applicable to them), "retreat" (move a piece on the board), or "roll" (the Logic Dice). If the Logic Dice lands on another player's color-coded side, then the game skips to them and they take the next turn. This is called "Passing the Motion." The player who rolled the dice can "opt out" by a coin-flip, but if they lose, the Motion is Passed.

There is also a complex "voting" system involved that allows up to 3 non-players to participate in the game as well. Once a player has completed their move, whoever the next player in turn is can call the previous players' move to a vote. If the piece in question is on the lowest step, the vote includes all players (5pieces X 4players = 20) + 3 non-players (with 2 votes each). If the piece is on the middle-step, only 13 votes are counted by pieces drawn by lot. If the piece is challenged on the top level, the result is determined by best 3 out of 5 coin toss.

More will follow soon, don't worry. This was only a brief introduction to the board, pieces, dice and some of the concepts for the rules of "Atlantean Democracy." I hope this measage finds you all in Splendour. PEACE!
- Jon

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